The Ruins of Dungarth, as shown in Series 4 (1990) and Series 6 (1992).

Series 4: Dungeon

By Keith McDonald

The Series 4 dungeon moved away from the handpainted environments of previous years to a variety of real world locations.


Place of Choice

The Place of Choice, based on a handpainted scene by David Rowe, as shown on Series 4 of Knightmare (1990).

More about the Place of Choice

Weeping Doors

The Level 1 Weeping Door, as seen in Series 4 of Knightmare (1990).

More about Weeping Doors

Eye Shield Room

The Eye Shield room, as seen in Series 4 of Knightmare (1990).

More about the Eye Shield Room

Forest of Dun / Oakley's Glen

The Forest of Dun, as seen in Series 4 of Knightmare (1990).

More about the Forest of Dun

Crazed Heifer

Knightmare's tavern, the Crazed Heifer, as seen in Series 4 of Knightmare (1990).

More about the Crazed Heifer

Fortress of Doom

The Fortress of Doom, as seen in Series 4 of Knightmare (1990).

More about the Fortress of Doom

Dungarth

The Ruins of Dungarth, as seen in Series 4 of Knightmare (1990).

More about the Ruins of Dungarth

Wellway

A Level 1 wellway room, as shown on Series 4 of Knightmare (1990).

More about Wellway Rooms

Basement

The basement scene, as seen in Series 4 of Knightmare (1990).

More about the Basement

Block and Tackle

The Block and Tackle, as seen in Series 4 of Knightmare (1990).

More about the Block and Tackle

Dunkley Wood

Dunkley Wood, as seen in Series 4 of Knightmare (1990)

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Ariadne's Lair

Ariadne's Lair, as seen in Series 4 of Knightmare (1990).

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Dunswater

The Dunswater riverbank, as seen in Series 4 of Knightmare (1990)

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Tower of Time

The Tower of Time, as seen in Series 4 of Knightmare (1990).

More about the Tower of Time

Circular Rooms

A circular room, as seen in Series 4 of Knightmare (1990).

More about Circular Rooms

Falling Bridge

The collapsing bridge, based on a handpainted scene by David Rowe, as shown on Series 4 of Knightmare (1990).

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Transporter Pads

The Transporter Pad challenge, based on a handpainted scene by David Rowe, as shown on Series 4 of Knightmare (1990).

More about the Transporter Pads

Corridor of Blades

The Corridor of Blades, as seen in Series 7 of Knightmare (1993).

More about the Corridor of Blades

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Lillith's Domain

Lillith's Domain in Level 1, as seen in Series 1 and 2 of Knightmare.

Lillith's Domain was a stone chasm. Teams needed her causeway to escape through a serpent's mouth.

Merlin's Chamber

The original study of Merlin the Magician, seen in Series 1 and 2 of Knightmare.

Teams who reached Merlin's Chamber in Level 2 had to perform a task to summon the iconic wizard.

Snake / Scorpion Room

The scorpion with its snapping tail and additional floor tiles removed from Series 3 of Knightmare.

Usually a Level 1 challenge, this room contained various hazardous creatures, including a snake and a scorpion.

See Also