Front cover of

Book 5: The Forbidden Gate

By Nicholas Lam

"If your heels be nimble and light, You can get there by candlelight." Details of the fifth Knightmare book, The Forbidden Gate.


Setting out to explore a mysterious, overgrown path, Sam, Jimmy and Pippa discover they have stumbled upon a magic gateway to a world of dreams - the legendary Knightmare Castle. But Treguard, master of Knightmare Castle, has been taken prisoner by the dark powers of the dread Lord Fear...

Read carefully, for as Treguard and the group venture into the depths, you too must prepare for the ultimate test - the monstrous puzzles and sorcery of ITV's award-winning game series, Knightmare.

Can Treguard thwart the grim plans of Lord Fear and survive the dark challenge of the shadowy caverns below the castle? Can you?

Cover of book 5: The Forbidden Gate

The story

Three young teens from South London follow a stray dog down a strange alley leading to the hidden Knightmare Castle. Here, the dastardly Lord Fear captures them together with Treguard. Fear's next goal is to destroy the aimable dragon Smirkenorff the Dragon and gain his power. The young crew must find a way to release the Dungeon Master and descend into the dungeons below the castle to stop him.

The game

The Quest For The Dragon's Egg. In a departure from the previous gamebooks, you must choose a skill from a set list to help you earn the fare for the galleon Pendragon, which sails to where the dragon eggs are found. Once aboard, there are other challenges to navigate, with Captain Tarbuck and his shifty crew. When you reach the Draconis Isles, you must enter the volcano, steal an egg, then find a way to get it back to Treguard.

Next book: The Dragon's Lair

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Knightmare Mentions on Radio

Barry Thorne eavesdropping on Lord Fear with shellphone, Series 7 Quest 7 (1993)

Knightmare and its famous theme tune feature regularly on national, regional, independent and student radio shows.

Bell and Bridge

The alternative bell/bridge entry room from Series 1 and 2 of Knightmare.

This room was an alternative starting room in the first two series of Knightmare. Dungeoneers had to trigger a bridge to reach the exits.

Catacombite

The catacombite challenge from the first three series of Knightmare.

A giant ghoulish creature made of bones was a menacing threat. Dungeoneers had to subdue it or avoid it to escape.

See Also