Series 7, Quest 4. Naila enters a dark dwarf tunnel.

Dwarf Tunnels (Series 6-7)

By Keith McDonald

These sinister purpose-built tunnels were a regular thoroughfare during the sixth and seventh series.


Dwarf tunnels were reintroduced in Series 6 as a regular set piece between areas of the dungeon.

Unlike the earlier CGI tunnels from 1989, this set of tunnels was a purpose-built part of the set. The formation appears to be a square with two exit points.

The dwarf tunnels, as seen in Series 6 of Knightmare (1992).
The dwarf tunnels in Series 6

Dwarf tunnels usually appeared at the start and end of the dungeon. They were used at regular intervals, and often contained clues or a spyglass.

Dungeoneers occasionally ran into in-game characters in these tunnels, such as Sidriss or Brother Strange.

The dwarf tunnels, as seen in Series 7 of Knightmare (1993).
The dwarf tunnels in Series 7

Equally, teams were vulnerable to dangers in these tunnels. They could be pursued by Skarkill or Raptor and the goblins.

Even more sinister was an assassin known as a grayling, which crept up on a dungeoneer in the dark.

A grayling in the dwarf tunnels, as seen in Series 7 of Knightmare (1993).
A Series 7 team confronts a grayling

The tunnels are made sinister by different lighting techniques, such as uplighters. They could also be made dark, so teams had to use a glowlight or magic to aid their progress.

There should be any number of exits or vortices. Some, like the elf portals, will lead to fair places. Others, to foul.

Treguard

You Might Also Like...

Series 2 Quest 1

Series 2, Quest 1. Martin from Sunderland is almost tricked into Mildred's cauldron.

Team 1: Martin, Lee, Tony and John from Sunderland.

The Quest 4.1: Through the Eye Shield

A cropped 1994 character shot of Honesty Bartram (Bill Cashmore).

Updates on what the Knightmare cast is up to outside the dungeon.

Giant / Troll Cave

Series 1 Quest 5. Helen is watched by a suspicious Giant as she enters his lair.

A giant and a troll both occupied a large chasm, with a narrow ledge at the side for dungeoneers to pass.

See Also