Knightmare's CGI-generated dwarf tunnels in Series 3 (1989).

Dwarf Tunnels (Series 3)

By Keith McDonald

Straight tunnels used as an occasional transition between rooms in Series 3.


These corridors were used as links between rooms in the third season. Our first sight of the Series 3 dungeon was a short dwarf tunnel that led to the Dice Room.

The dwarf tunnels were an early example of CGI in Knightmare and could be graphically extended any number of times before dungeoneers reached a large portal.

Viewers saw repetitive motion of dungeoneers walking for as long as each tunnel was made. This meant footage could be sped up to show the player accelerating away from danger.

Preview of an Oculus Rift view of the Series 3 Dwarf Tunnels.
A recreation of the dwarf tunnels in Oculus Rift

The tunnels most commonly appeared in Level 1, where most dungeoneers were pursued on at least one occasion by goblins or Grimwold the Ogre.

They appeared on other levels too - albeit in distinct colours. The Level 1 corridors were blue, Level 2 corridors were red, and Level 3 corridors (used on just one quest) were ivory.

Keep your eyes peeled for a possible exit. Dwarf tunnels are also used by goblins.

Treguard

You Might Also Like...

Knightmare Interviews

Hand holding a microphone

Early in 2002, Debbie Glover interviewed Tim Child (creator of Knightmare), Hugo Myatt (Treguard) and David Learner (Pickle).

The Quest 4.1: Through the Eye Shield

A cropped 1994 character shot of Honesty Bartram (Bill Cashmore).

Updates on what the Knightmare cast is up to outside the dungeon.

Series 1 Quest 5

Series 1 Quest 5. Helen is watched by a suspicious Giant as she enters his lair.

Team 5: Helen, Anthony, Jon-Paul and Claire from Mid Glamorgan.

See Also