Series 3, Quest 6. Ross faces Morghanna on a narrow ledge.

Morghanna's Causeway

By Keith McDonald

This narrow causeway appeared only once but claimed one of the few teams to reach the third level in Series 3 of Knightmare.


This room is formed of a narrow and winding pathway across an abyss. It runs from the bottom-left of screen to a cave in the top-right corner.

It was only seen once (though it was used in the foreign adaptations of Knightmare, where dungeoneers could be replaced).

Morghanna's Causeway, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

Here, the sorceress Morghanna awaits the dungeoneer. She mocks him before sending a flashing axe to pursue him.

The team almost manages to escape but steps off near the end.

That's the trouble with Level 3, team. Every step spells danger.

Treguard

You Might Also Like...

Spider Room

The Spider Room was the home of Ariadne during Series 2 of Knightmare.

Ariadne's chamber was often a race to escape before webs covered the exits and trapped the dungeoneer. It was later used ahead of the Vale of Banburn.

Medusa

Series 2, Team 10 encounter the Medusa in Level 3.

The mythological creature, Medusa, haunted a decorative room in Level 3. Dungeoneers without protection would be turned to stone.

Hordriss the Confuser

Series 6, Quest 6. Sophia attends the Academy of Magic, led by Hordriss the Confuser.

Over six years, Hordriss evolved from a dangerous and unpredictable warlock to a mage that supported the Powers that Be. The second longest-serving character.

See Also