Series 2, Quest 12. Steven encounters a giant arachnid on a narrow ledge.

Ledge Crossing

By Keith McDonald

The versatile ledge crossing was used for an arachnid or a character encounter. It was expanded in the third series to a three-part set piece along a cliff.


This versatile ledge set into a cliff was a straightforward crossing.

It might be used to collect food or for an encounter with a character or a giant spider.

The ledge, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

In Series 3, the ledge sometimes formed a three-part sequence - two horizontal crossings plus a corner with an up-screen exit.

Dungeoneers might meet a variety of characters here.

Some were benign encounters with Folly or Motley. Others, including Olaf the Viking or Hordriss the Confuser, were more threatening.

The cliff edge, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).
A cliff edge from Series 3

The final element is a cliff-edge with mountains in the distance, which is based on the Troll Room.

Here, dungeoneers might face threats from Mogdred (Series 2) or the Behemoth (Series 3).

You Might Also Like...

Mogdred

Series 2, Quest 5 end at the hands of Mogdred in Level 2.

Mogdred was the dark side of Merlin and the principal 'opponent' to a successful quest during the early years of Knightmare.

Snake / Scorpion Room

The scorpion with its snapping tail and additional floor tiles removed from Series 3 of Knightmare.

Usually a Level 1 challenge, this room contained various hazardous creatures, including a snake and a scorpion.

Dragon Room

Series 2, Quest 4. The scene gets misty as Mark awakens a dragon deep in Level 3.

Before the arrival of Smirkenorff, a dragon occupied a handpainted chamber in Level 3. Dungeoneers might have to cross its mouth to escape.

See Also