The CGI minecart track used in Series 3 of Knightmare (1989).

Minecart Tunnel

By Keith McDonald

To reach Level 3 in the third series, dungeoneers had to travel down the minecart tunnel.


In Series 3, the escape from Level 2 was via the minecart tunnel. It was the first time that something other than a wellway had been used to pass between levels.

The tunnel was protected by a weak forcefield, so players could not go through it on foot.

The second variant of the Mine, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

Dungeoneers needed help from somebody with them or that they could call upon. They would climb into the minecart and get pushed down the track by characters such as Motley or McGrew.

Once inside, players took what appeared to be a fast and bumpy ride down a compact, dimly-lit mining shaft.

The minecart tunnel, as seen in Series 3 of Knightmare (1989).

The cart would crash at the end, arriving overturned at the entrance to Level 3.

The end of the tunnel's coming up and the cart just won't slow down!

Treguard

You Might Also Like...

Goblins

Goblins patrolling in Death Valley.

Famed for their fearful horn, these orc-like creatures crawled the entire dungeon, striking fear into questing teams and audiences alike.

Hugo Myatt Appears in Knightmare Live

Hugo Myatt in rehearsals with Paul Flannery for Knightmare Live (2016). Picture credit: Jackie Vance.

Knightmare's Hugo Myatt made a dramatic appearance in Knightmare Live this weekend, marking the end of the Udderbelly Festival.

Ledge Crossing

Series 2, Quest 12. Steven encounters a giant arachnid on a narrow ledge.

The versatile ledge crossing was used for an arachnid or a character encounter. It was expanded in the third series to a three-part set piece along a cliff.

See Also