Series 8 Episode 4
Posted: 27 May 2004, 19:24
Discuss, people!
This episode is where the team go into the Corridor of Blades (and die). I liked the symbol above the door signifying the entrance to the Corridor. The death sequence could have been better though - the picture just froze and gradually turned red. It would have been better if the picture continued moving while it turned red, followed by the classic 'skull' Life Force Death, like in the last two series.
As I said in my last post, they were already in losing status after having bartered away the Sight potion. And is it just me, or did the blades seem to be moving faster than usual?
When they died, as Treguard says "Ooh, Nasty!" a light illuminates him from above, and there's a sort of choir-like chord. Oddly, this wasn't used for the first team's death, but it was used for all other deaths in this series.
Snapdragons make another appearance in the dwarf-tunnels at the beginning of Team 3's quest. A classic line from Majida "There, I say it right, poo-poo-poo goes Mr. Greybeard and what happens? Snap, just like that!"
Those fireballs looked a bit dangerous Still, I don't think they would have hit the dungeoneer if he'd been right in the path of them. The camera angle gives an illusion that the fireballs are lower than they actually are.
The ad break cut off just as the spy-glass scene was starting. And the sound man didn't cut off the sound in time, you can hear the beginning chord of the music over the static Knightmare logo. And again, the fireball appeared just as an important piece of information is given!
Oh, the room with the 4 fireball holes had evidence of being edited. The fireballs go in a sequence from left to right, 1,2,3,4,1,2,3,4. Yet, when the dungeoneer was in the middle of the room and ran to the exit, I saw the fireballs go 1,2,3,4,3,4.
I liked when the team had to force Honesty Bartram to sell them the Risky potion, and wouldn't take anything else!
And some knice graphics on the end credits, walking through a completely CGI dungeon corridor.
This episode is where the team go into the Corridor of Blades (and die). I liked the symbol above the door signifying the entrance to the Corridor. The death sequence could have been better though - the picture just froze and gradually turned red. It would have been better if the picture continued moving while it turned red, followed by the classic 'skull' Life Force Death, like in the last two series.
As I said in my last post, they were already in losing status after having bartered away the Sight potion. And is it just me, or did the blades seem to be moving faster than usual?
When they died, as Treguard says "Ooh, Nasty!" a light illuminates him from above, and there's a sort of choir-like chord. Oddly, this wasn't used for the first team's death, but it was used for all other deaths in this series.
Snapdragons make another appearance in the dwarf-tunnels at the beginning of Team 3's quest. A classic line from Majida "There, I say it right, poo-poo-poo goes Mr. Greybeard and what happens? Snap, just like that!"
Those fireballs looked a bit dangerous Still, I don't think they would have hit the dungeoneer if he'd been right in the path of them. The camera angle gives an illusion that the fireballs are lower than they actually are.
The ad break cut off just as the spy-glass scene was starting. And the sound man didn't cut off the sound in time, you can hear the beginning chord of the music over the static Knightmare logo. And again, the fireball appeared just as an important piece of information is given!
Oh, the room with the 4 fireball holes had evidence of being edited. The fireballs go in a sequence from left to right, 1,2,3,4,1,2,3,4. Yet, when the dungeoneer was in the middle of the room and ran to the exit, I saw the fireballs go 1,2,3,4,3,4.
I liked when the team had to force Honesty Bartram to sell them the Risky potion, and wouldn't take anything else!
And some knice graphics on the end credits, walking through a completely CGI dungeon corridor.